Discover the most popular and inspiring quotes and sayings on the topic of Dungeons. Share them with your friends on social media platforms like Facebook, Twitter, or your personal blogs, and let the world be inspired by their powerful messages. Here are the Top 100 Dungeons Quotes And Sayings by 92 Authors including Rumi,Nora Roberts,Zora Neale Hurston,Cassandra Clare,Rob Manuel for you to enjoy and share.
You wander from room to room
Hunting for the diamond necklace
That is already around your neck!
Welcome to my dungeon. It's not much," Linc said as he cleaned off a chair for her. "But ... it's
not much." He dumped the files and books on the floor.
"The nice thing about starting at the bottom is, you can't get any lower."
"If I'm a good boy, I'll get my own stapler
You got de keys to de kingdom.
Simon grinned. "You've never heard of Dungeons and Dragons?"
"I've heard of dungeons," Jace said. "Also dragons. Although they're mostly extinct.
One part puzzle mixed with one part racer with just a dash of art and music just to blend everything together, 'Dyad' takes you on a fast-paced trip down a tunnel filled with lights and a shifting list of rules to keep your neurons nimble.
There are trials in life that feel as tremendous as a quest to slay dragons. These trials are daunting. They require hard work, determination, and courage. But when the dragon is finally slain, the relief is immense.
Really, I scolded myself, you should have known that you'd end up in a stone dungeon with no facilities. That's how these things always end up, isn't it?
I really wanted to make a dungeon crawler, but this game came out, 'Legend of Grimrock 2,' which was, like, the perfect dungeon crawler. It basically destroyed the genre for me, and no way could I make a game that good in that genre.
Drab Habitation of Whom? Tabernacle or Tomb - or Dome of Worm - or Porch of Gnome - or some Elf's Catacomb?
Walls wrought of time and stone and magic.
How clear everything becomes when you look from the darkness of a dungeon.
In 'Guild Wars 2,' the dragons are the greatest threat, but there's so much more going on. It's a living world; it's a dynamic world. There are places where you find your piece of earth, and you can develop and play with it.
Underground. Which I hate. Like mines and tunnels and 13. Underground, where I dread dying, which is stupid because even if I die aboveground, the next thing they'll do is bury me underground anyway.
The dungeon was a miserable place.
FABLEHAVEN: None who enter will leave unchanged. Trespassers will be turned to stone.
Battle not with monsters, for then you become one.
raiding parties and pirate crews. This is in stark
Over the years, Forgotten Realms and gaming have taken me all over the world and made me all sorts of new friends.
The dungeons are full," Chaol lied. "But I'll look into it.
Underneath Day's azure eyes, Ocean's nursling, Venice lies, A peopled labyrinth of walls, Amphitrite's destined halls
What d'you want to go and find a dragon for, at this time of year, and me with my hands full?
Now days are dragon-ridden.
I don't know. After the downstairs, I assumed something creepier and dirtier." I
shrugged. "You didn't have electricity down there."
"It's for dramatic effect." Loki gestured widely. "It's a dungeon.
Welcome to Dauntless
Dragons. A sky full of dragons.
throwing stones through the windows of the Riddle House. They
Here be dragons.
Magic: The Gathering is like Dungeons and Dragons if D&D was played with cards and didn't take 18 weeks.
Escape from goblins to be caught by wolves.
Simmer down, crouching demon, hidden Warden.
Still lay the Island-World beneath the whisper of a Dragon's wings.
Come, come, come. Without a monster or two it's not a quest, merely a gaggle of friends wandering about.
Fighting dragons is my holy joy.
If anyone locked me in a dungeon, there'd be screams.
More dragons incoming...
You can't map a sense of humor. Anyway, what is a fantasy map but a space beyond which There Be Dragons? On the Discworld we know that There Be Dragons Everywhere. They might not all have scales and forked tongues, but they Be Here all right, grinning and jostling and trying to sell you souvenirs.
God, I hope we don't have to use that," was all he said out loud. "Oh, come on, Quentina. We're not looking for trouble. We just want to be ready if it comes." Josh could hardly contain himself. "Dungeons & Dragons, motherfucker!
It might be a dungeon
of suffering and pain full
yet this life is worth living
and this world is beautiful.
People themselves are full of tunnels: winding, dark spaces and caverns; impossible to know all the places inside of them. Impossible even to imagine.
courtyards at midnight, disguised. And besides,
Some roads you shouldn't go down. Because maps used to say there were dragons here. Now they don't. But that don't mean the dragons aren't there.
Its like a sort of internet Ren Fair. Its like Dungeons & Dragons but for cool people who have got friends.
I choose the labyrinth.
His room was like an explorer's den, a lair of furs, the cave of a magician.
In his den the monster keep, Giver of eternal sleep.
All is forgotten in the stone halls of the dead. These are the rooms of ruin where the spiders spin and the great circuits fall quiet, one by one ...
Leave city, leave reality; enter forest, enter fantasy!
Fear not your flame as you flood your caverns with firelight.
Labyrinths were old sorcery, and subtle: good for recharging one's magical resources when they were running low.
Foggy little oxbows
Forest pools where no one goes
Lost links of the river dreaming dreams
Devic Magic
Woodland sprites, elves and nymphs
Waltz in time take a glimpse
Fairies hide the forest wit
Mushrooms fly, agarics hit
West of Arkham the hills rise wild, and there are valleys with deep woods that no axe has ever cut.
I'm an adventurer, looking for treasure
One may live tranquilly in a dungeon; but does life consist in living quietly?
Over the obsidian hills and the sunken yellow dale, through the vast oceans of fog and the fires of nevermore, sits the fickle doors of the land of twilight. I will traverse it all, and execute righteous judgment on all that oppose me.
I need the dark places to get outside of common sense
And we passed through the cavern of rats.
And we passed through the path of boiling steam.
And we passed through the country of the blind.
And we passed through the slough of despond.
And we passed through the vale of tears.
And we came, finally, to the ice caverns.
When you enter the lair of a dragon you must expect to get a little burnt.
Dark gods beneath the ground in the Frostfangs,
White marble bridges with dragons sleeping on the end-posts; paved courtyards replete with trees, each strung with twinkling silk lanterns in lieu of fruit; courtiers clothed in a myriad of jewel tones.
How deep is your game?
Most of the characters I play are heavily engulfed in some sort of fantasy world.
Toad's ancestral home, won back by matchless valour, consummate strategy, and a proper handling of sticks.
Underworld butt.
There are rooms one never leaves.
There were opium-dens, where one could buy oblivion, dens of horror where the memory of old sins could be destroyed by the madness of sins that were new.
Danzhol. The one with the marriage proposal and the objections to the town charter in central Monsea. "Bacon," Bitterblue muttered. "Bacon!" she repeated, then carefully made her way up the spiral stairs.
Archway and hit the light switch for the
Hearthstone. Magnus and I will go in, find Thor's hammer, and free Gunilla.
Will be along next year in A Dance with Dragon ...
Battle day and night against the guile of oblivion ...
Somewhere in the midst of smudgy maps, following waters, surviving the storms, & deep, deep digging.. treasure is found.
Thought folk were buried there?" "They are! And their treasures! So the dragon guards the hoard. That's what dragons do. Bury gold and you hatch a dragon, see?
Where there's a labyrinth, there's a minotaur, and vice versa! I can't imagine a decent maze that would be caught dead without a minotaur.
Some run the cliffs, and set upon an eagle's wings. Others mire in the den, and once within, can never leave again.
Deep forests, dark caves, dim churches, half-lit libraries were all the same, they turned you down, they dampened your ardor, they brought you to murmurs and soft cries for fear of raising up phantom twins of your voice which might haunt corridors long after your passage.
the unknown breeds dragons in map margins
Singularitarians are the munchkins of the real world. We just ignore all the usual dungeons and head straight for the cycle of infinite wish spells.
Belive you me, this maze is a labrinth!
I always, always wanted to be the Dungeon Master because that's where the creativity lies - in thinking up places, characters and situations. If done well, a game can be a novel in itself.
Fantasy World {Couplet}
"I live in no fantasy world
as you unjustly claim,
so insult not my dragon
by proclaiming him an iguana,
or I'm gonna make it my quest
to stick my sword up your ass
and thusly achieve Nirvana.
Still like the Fortresses shakes?
A good man's prayers will from the deepest dungeon climb heaven's height, and bring a blessing down.
Down they went, into the darkness. Down ancient, worn steps coated in slippery mildew. Down into the deep recesses of the earth, far beneath the corridors of Deep-Spire.
Cities are murky places - hatching grounds for monsters ...
Felicia's place is always off the edge of the map, where dragons wait, and this story is more than a memoir. It's a quest. If you wanna survive, stay close to the redhead.
She knows her way.
Do you know, I always imagine that the subway trains are dragons,' Rose said to Bear as they clung to his coat for support in the swaying car. 'Tearing back and forth across the city in their underground caves, devouring people and spitting them out at random destinations.
I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.
Where the heck was I while you were playing Grand Theft Cellar?
A castle of defense, a bastion of might
A fort where the wise teach the young to fight
An armory of weapons, sharp as hooks
Are wrapped in leather and shelved as books
There's about 260 rooms in the new castle which you go through, but it's all about the game play.
Down the ancient corridors through the gates of time, run the ghosts of dreams that we have left behind.
Through one word, or seven words, or three times five, even if you investigate thoroughly myriad forms, nothing can be depended upon. Night advances, the moon glows and falls into the ocean. The black dragon jewel you have been searching for, is everywhere.
That dismal prison house within whose dungeons so many young faces put on the wrinkles of age,
Castles are Forrests of stones.
the Dew-Drop Inn & Fishing Camp;
The Dew-Drop Inn & Fishing Camp;
Got it. Demon. Death. Doom.
In a library we are surrounded by many hundreds of dear friends imprisoned by an enchanter in paper and leathern boxes.
The countryside they